Assignment 6: Fake Product Box , 30 points
Using Photoshop, Illustrator, and Blender create a pseudo three-dimensional box for a fake product. You will be using Photoshop to manipulate the image of the product you’d like to use and Illustrator to combine the imagery, the typography and/or logos of your product and to generate a 3D box in Blender. The box will be printed out as a 2D image of a 3D box (so don’t actually make a box – but if you’re bored, go ahead).
This should be a simple product, but you’re required to make the product box as believable as possible. Consider what one can put in a box – tools, food, gadgets, etc. Since your product is fake, it doesn’t need to be something that could actually fit or be placed into a box (a house, farm animals, ambivalence).
Project specifics:
- Design a logo for your product.
- Use Photoshop and/or Illustrator to design the layout of your product box.
- Design at least three sides of your product box.
- Use Blender to map your designs to a virtual 3D box, then light it and render it.
- Print out the final rendering of your 3D box on one sheet of 13 x 19 photo paper.
Remember, the product can be completely believable (a Thundering Herd-themed beer mug), or completely absurd (a Thundering Herd-themed catheter). It does not have to be Thundering Herd-themed. The attention to its design and professionalism, however, should look 100% authentic such that an uninformed person will be led to believe the product is real and it would fit in perfectly with products on a shelf at any store.
As you approach this project, consider the properties of design authority. What is it about a design that makes something look trusting and honest vs. suspicious or amateur? There is a specific visual vocabulary that designers use to create the illusion of trust and authority (think of pharmaceutical marketers).
Deliverables:
1 x 13” x 19” inkjet print of your 3D box
1 x 300 ppi PNG emailed to patterson53@gapps.marshall.edu
project write-up (as attachment or in body of email)
Due Thursday March 28 at the start of class.
Training:
Getting Started with Blender (tutorial class on from 3-26-13)
Designing the Fake Product Box
Mapping Textures and Lighting in Blender 2.6